Welcome to Montrose Academy
The Technologies Curriculum Group offers a large range of subjects at Montrose Academy across the three departments of Business Education, Computing and Technical. Our courses are multi-disciplinary and aimed to enable pupils of various ages, interests and abilities to achieve their potential. The range of subjects we offer is listed below:
|S2||Business and Personal Finance||Computing Science||Technical|
|S3||Business Administration||Computing Science||Design & Technology|
|Senior Phase||S4/5/6||Accounting||Computing Science||Design & Manufacture|
|Administration & IT||Graphic Communication|
|Business Management||Practical Metalworking|
In S1 pupils undertake a common ICT course and common Technical course and then from S2 to S3 pupils are introduced to Department lead subjects and then in S4 onwards a comprehensive range of subjects across the three departments are on offer. S1
The ICT course introduces pupils to school based software to enhance their learning across all subjects. This includes:
- Word Processing
- Excel Spread sheets
- Access Databases
- Internet searches and evaluation of websites
- Communications – use of email and e-diary
- Safety in the workshop
- X&O game
- Note holder
- Sketching & rendering
- Clock project
- Introduction to Engineering
- Basic Electronics
- MP3 speaker system
- Using drawing boards and introduction to orthographic projection
- Oil burner
- USB Holder
- Systems & Control
- Flowcharts & Programming
- Memory stick holder
- Headphones tidy
- Shelf unit
- Engineering Contexts and Challenges
In S1 all pupils study Technical – a broad ranging course combining elements of Craft, Design, Engineering, Graphics, and Technological Developments in Society. Each project follows an integrated approach with pupils experiencing elements of the wide range of skills and knowledge from Craft, Design, Engineering, Graphics, and Technological Developments in Society within the context of a single project. Learning and teaching is focussed around the principles of active and collaborative learning with pupils encouraged to take responsibility for their progress. To this end, self and peer assessment strategies are employed to empower pupils to evaluate their performance, set targets for development, and plan for future success.
In S2 pupils
- explore ethical issues relating to business practice and gain understanding of how businesses satisfy needs
- learn to use a variety of software to search, sort, calculated, retrieve and display information
- develop administrative and entrepreneurial skills individually and collaboratively
- select and use various types of media to present and communicate business information
- explore financial information relating to individuals and to businesses.
- explore the world of work
- improve ICT skills through a work related project
At the end of S2 pupils are asked to personalise their curriculum for S3 where they may continue into a more detailed study of Business Management and Administration and IT
In S2 pupils:
- consider ways to protect technological devices and can use them safely and responsibly.
- understand the components of a computer and can select a system for a specific purpose.
- design games and animation individually and as part of a group
In S2 all pupils study Design and Technology – a broad ranging course combining elements of Craft, Design, Engineering, Graphics, and Technological Developments in Society. Each project follows an integrated approach with pupils experiencing elements of the wide range of skills and knowledge from Craft, Design, Engineering, Graphics, and Technological Developments in Society within the context of a single project. Learning and teaching is focussed around the principles of active and collaborative learning with pupils encouraged to take responsibility for their progress. To this end, self and peer assessment strategies are employed to empower pupils to evaluate their performance, set targets for development, and plan for future success. In S2 there is a greater focus on collaboration, with the Eco Design Project being undertaken as a group activity. At the end of S2 pupils are asked to personalise their curriculum for S3 where they may continue into one of two Design and Technology subjects: Design & Practical Skills and/or Engineering & Graphics.
Pupils consider environmental, ethical and social implications of business organisations both locally and nationally. Pupils investigate the various types of business organisations that exist both locally and nationally including multi-nationals, public sector organisations and charities Pupils further investigate the internal organisation of the various business enterprises looking into Human Resources, Marketing, Finance and Production. Pupils select and use specialist equipment and appropriate software to develop administrative and management skills which can be transferred between classroom and the world of work. Pupils work in a simulated workplace and can select and can carry out a range of tasks to support business and entrepreneurial activities and can examine work environment considering office layout, ergonomics and Health and Safety legislation.
Pupils explore ethical issues relating to business practice and gain understanding of how businesses satisfy needs Pupils learn to use a variety of software to search, sort, calculated, retrieve and display information Pupils develop administrative and entrepreneurial skills individually and collaboratively Pupils can select and use various types of media to present and communicate business information
Design and Technology
The S3 combined course allows pupils to gain a substantial introduction to the range of SQA courses we offer in S4 onwards. As with all our courses skills for work are taught although of course we teach a range of skills for lifelong learning as well. Pupils in S3 undertake the following projects: Birdfeeder project (Metalwork) – pupils develop a range of metalwork skills and knowledge including Health and Safety, metalwork bench skills – measuring and marking out, cutting, shaping, assembling, joining finishing and polishing. Shelf unit (Design and Manufacture) – pupils learn about the design process including working to a brief, researching and developing ideas to a solution. Once designed pupils will make their chosen design and then evaluate. Topics include: ergonomics, design factors, sketching and communicating design features. Hear Clear unit (Graphic Communication) – Working to a design brief pupils have to develop ideas for storing headphones. Skills taught include designing, CAD and CAD rendering, desktop publishing, 3D modelling and CAD/CAM (Computer Aided Manufacture) Corner shelf unit (woodworking) – pupils develop a range of woodwork skills and knowledge including Health and Safety, wood bench skills – measuring and marking out, cutting, shaping, assembling, joining and finishing Engineering challenge (Engineering Science) – pupils have to investigate a large engineering project/challenge and consider the varying engineering roles involved in the project. Pupils will also learn about the process of designing, simulating, constructing and implementing such a large project. Electronics project (Practical Electronics) – pupils will learn how to design an electronic circuit using software, they will then build a prototype circuit and solder an actual electronics circuit.
Accounting – N5 & H
It enables learners to understand the significant function that accounting performs in industry and society. Course Aims
- Develop accuracy in the preparation, presentation, interpretation and analysis of complex accounting information, and apply a systematic approach to the problem-solving of complex financial issues
- Apply relatively complex accounting techniques in the preparation of financial information
- Develop an understanding of a range of sources of finance available to organisations, and of the circumstances in which these sources might be used.
- Apply the use of information technology in relatively complex accounting tasks.
The course includes study of both Financial Accounting Information and Management Accounting Information as well as an element of Analysing Accounting Information. The course involves the development of ICT skills to enable information to be communicated to non-accounting business stakeholders. This includes the use of more advanced formula for spread sheets.
Administration and Information Technology – N4, N5 & H
It enables learners to understand the nature of administration and to embrace and use IT in Administration-related contexts. Course Aims
- The key purpose of this Course is to develop learners’ Administrative and IT skills and, ultimately, to enable them to contribute to the effective functioning of organisations in administrative positions. The Course aims to enable learners to:
- develop an understanding of administration in the workplace and key legislation affecting both organisations and employees
- develop an understanding of good customer care and its benefits to organisations
- develop IT skills and use them to perform administrative tasks
- acquire organisational skills in the context of organising and supporting events
The Course contains a significant practical component, which involves experiential learning, encouraging the integration of skills, knowledge and understanding through practical activities. Its use of real-life contexts makes it relevant to the world of work and its uniqueness lies in enabling learners to work towards industry standard in IT in an Administration-related context. Learners will also develop the skills, qualities and attributes to organise and support events.
Business Management – N5 & H
The Course introduces learners to the dynamic, changing, competitive and economic environment of industry and commerce. It develops skills in communicating and presenting business-related information, in a variety of formats, to the various stakeholders of an organisation. The purpose of the Course is to highlight ways in which organisations operate and the steps they take to achieve their goals. This purpose will be achieved through combining practical and theoretical aspects of business learning through the use of real-life business contexts. The skills, knowledge and understanding gained are embedded in current business practice and theory, and reflect the integrated nature of organisations, their functions, and their decision-making processes. A main feature of this Course is the development of enterprising skills and employability skills. Course Aims
- develop knowledge and understanding of the ways in which society relies on business to satisfy our needs
- an insight into the systems organisations use to ensure customers’ needs are met
- develop enterprising skills and attributes by providing them with opportunities to explore realistic business situations
- increase financial awareness through a business context
- an insight into how organisations organise their resources for maximum efficiency and improve their overall performance
- an awareness of how external influences impact on organisations
Computing Science – N4, N5 & H
The Course provides an understanding of the technologies that underpin our modern, digital world and develops transferrable skills. It brings together elements of technology, science and creative digital media and has wide-ranging social implications, providing an excellent opportunity for cross-curricular learning in the senior phase. Computing Science is vital to everyday life — socially, technologically and economically; it shapes the world in which we live and its future. Computing is embedded in the world around us, from systems and devices in our homes and places of work, to how we access education, entertainment, transportation and communication. Understanding computational processes and thinking is also vital to many other fields including science, economics, business and industry. While many learners will want to become computing professionals, all will benefit from the development of these foundational skills and the underpinning knowledge necessary to meet the needs of society today and for the future. Course Aims
- develop computational thinking skills across a range of contemporary contexts
- develop knowledge and understanding of key concepts and processes in computing science
- apply skills and knowledge in analysis, design, implementation and evaluation to a range of digital solutions
- communicate computing concepts and explain computational behaviour clearly and concisely using appropriate terminology
- develop an understanding of the role and impact of computing science in changing and influencing our environment and society
Design and Manufacture – N4, N5 & H Graphic Communication – N4, N5, H & Adv Graphic Communication is the study of using drawings, sketches and colour illustrations needed for clear and efficient communication. The course covers the use of technical graphics in education, construction, industry and commerce. Graphic Communication offers learners the opportunity to communicate in what is effectively an international language. Engineering Science – N4, N5 & H Engineers are professional problem solvers who work in many industries including oil and gas, renewable energy, construction, aviation, and telecommunications. Engineers use their knowledge to design, calculate, simulate and test solutions to complex engineering problems. Engineering Science will give you the basic knowledge and skills in a variety of engineering disciplines, as well as developing your skills in mathematics and problem solving. Engineering Science is a classroom based course. Here you will learn about engineering contexts and challenges, including the role of engineers in industry, control systems including electrical and electronic circuits and programmable microcontrollers, and mechanical systems including mechanical and pneumatic components. You will be able to build circuits and robotic devices, as well as writing programs and simulating mechanical systems. You will be expected to use your knowledge to solve challenging problems which will include the use of mathematical formulae so good numeracy skills are essential. Your work will be assessed by keeping a portfolio of work as well as sitting written tests. At National 4 you will complete an Added Value project to demonstrate your skills whilst at National 5 and Higher you will also sit an exam to assess your knowledge and understanding. Practical Electronics – N4, N5 Practical Metalworking – N4, N5 Practical Woodworking – N4, N5 In Practical Woodworking students learn and develop their practical skills in a workshop environment, utilising the highly versatile medium of wood. Students will learn how to read working drawings, and how to use hand and machine tools and processes to produce quality products within strict dimensional tolerances. Skills developed in this course are transferable across the range of practical disciplines and provide a good grounding for students to progress into the further training and apprenticeships in the trades, and engineering industries. The course is organised into the following structure:
- Carcase Construction – Spice rack project
- Flat Frame Construction – Dressing table mirror project
- Machining and Finishing
- Final Project (100% of overall grade at National 5) – Storage unit project
For each project students will undertake a range of practice woodworking techniques before embarking on the main project activity. Students will also keep a log book to record workshop activities, knowledge gained, self evaluation targets, and assessment judgements.